SCP+PeterL

1. Briefly state what you are satirizing in your Satirical Comic Project:

-I'm satirizing students' addiction to games and the negative consequences that follow along.

2. Quote or explain how you used at least five of the seven following literary devices in your Satirical Comic Project:
 * Allusion
 * Hyperbole (exaggeration)

-The character's appearance changes dramatically as he starts playing games -The parents' sudden aging The title, Sweet Swamp "You're the best son ever; we don't need a son like you." "I played only for an hour.." The page with three columns, where it shows the relationship between the main character, his grades, and his parents' mood.
 * Oxymoron
 * Irony (sarcasm)
 * Understatement
 * Juxtaposition

parody

The game "Mooncraft" "Terrains" "Mutal Risks" The terms being used

3. Reflection

Through satirical projects and Candide, I learned how authors use various literary devices to enhance the understanding of the story and what they are trying to satirize.

Satirical Comic Proposal

Object of Satire: Teens' addiction for games (starcraft?)

Conflict: a mild-mannered boy with good grades & big dreams encounter friends who are obviously addicted to a certain game. The boy goes through a series of events and soon becomes an addict himself, influenced by his peers.

Outline -a new kid comes to school -show his dreams, grades -make friends -take him to PC room for the first time in his life -starts to like it -practice -practice -practice -addiction -failing grades -no ambition, just game in the end

Characters: main character (mild mannered boy) 3 peers teacher parents

Hyperbole: the 3 peers are extreme addicts

Oxymoron: I'll think of a good one later...

Irony: the parents of the three kids dont know they're addicts

Parody: make fun of people who play games al the time

Understatement: the kid say I control my game time: only 2 hours a day.